Digital Creativity: Difference between revisions

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[http://www.nzz.ch/2006/11/23/vm/newzzEUUXVH0F-12.html Deutschsprachige Wikipedia - 500'000 Artikel überschritten]
[http://www.nzz.ch/2006/11/23/vm/newzzEUUXVH0F-12.html Deutschsprachige Wikipedia - 500'000 Artikel überschritten]


== Reasons/Drivers for the phenomenon of digital creativity ==


technological Drivers
social Drivers
Economic Drivers
Legal/Institutional Drivers
'''Primary Sources'''
[http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf technolocigal and social context, p. 9 ff.]
'''Secondary Sources'''
UCC Report


== The business with digital creativity ==
== The business with digital creativity ==

Revision as of 10:56, 29 November 2006

Narratives

Describtion of the shift from content consumption to content creation

Problems

Solutions

Structure

  1. Introduction (Narrative)

Description of the Shift from content consumption to content creation

Sources: Premium: NZZ, Wikipedia, the guardian Secondary:

  1. What is user generated content?

Definitions, Characteristics, separations, forms of UCC/examples, shades of creativity incl. copy right, Jatalla

Sources: Premium: UCC Report, Wikipedia, the guardian Secondary: Wealth of Networks, Jatalla

  1. Reasons/Drivers for the phenomenon of digital creativity

technological Drivers social Drivers Economic Drivers Legal/Institutional Drivers

Sources: Premium: UCC Report

  1. The business with digital creativity

The case of YouTube, Grouper, etc.

  1. Future

Prognosis for future relevance/importance of digital creativity, future scenarios Impacts on education, social life, business architectures Opportunities and Threats (transition to III.B. Digital Piracy)

Sources: Primary: Secondary: Interview Berners-Lee

Relevant Research

Primary Sources

UCC Report

Wikipedia

The Guardian

Study finds Podcast use rising but small

Communication Tools and Teens, p. 14 ff.

Pew Internet Project, Generations Memo (US) (2005)


Secondary Sources

Wealth of Networks

Jatalla

Deutschsprachige Wikipedia - 500'000 Artikel überschritten


The business with digital creativity

The case of YouTube, Grouper, etc.

Primary Sources

Secondary Sources


Future

Prognosis for future relevance/importance of digital creativity, future scenarios Impacts on education, social life, business architectures Opportunities and Threats (transition to III.B. Digital Piracy)

Primary Sources

Secondary Sources

Interview Berners-Lee