Digital Creativity: Difference between revisions

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[http://www.theregister.co.uk/2006/12/01/rise_of_virtual_world/ The Register: Second life equal with first life (2006)]
[http://www.theregister.co.uk/2006/12/01/rise_of_virtual_world/ The Register: Second life equal with first life (2006)]
[http://www.nzz.ch/2006/12/01/em/articleEP9LP.html NZZ: Die Festplatte ist überall voll, das Internet als omnipräsenter Speicher für persönliche Daten (2006), Datenschutz, Software für UCC, etc.]

Revision as of 04:00, 6 December 2006

Narratives

Describtion of the shift from content consumption to content creation


INSPIRING ARTICLES


Narrative 1: Chico Bongalar

"Chico Bongalar is a tubby twenty-something guy - real name Grant - and he likes making videos. At the moment Chico is the No 1 attraction on Trouble Homegrown, the UK television channel's attempt to mirror the runaway success of web sites like MySpace and YouTube.

Chico talks about his life, getting a suntan and eats a slice of bread. Doesn't sound like much, but he created a bit of a buzz. Chico is part of a new wave of amateur vi-deo talent that includes the Beijing karaoke champs, aka the Chinese Backstreet Boys (sponsored by Coca-Cola), the folk singer Sandi Thom (now with a £1 million recording deal) and the Arctic Monkeys, who went from obscurity to the Brit Awards, all kickstarted by the web.

Chico and millions of others who upload amateur videos to the growing number of user-generated content sites such as YouTube have sent shockwaves through big media companies - and executives are sitting up and paying attention.

It's not just for the size of the audience; there's the increasingly contentious issue of content ownership and control.

Chico's video narratives are free online, just like all MySpace and YouTube content, because people like Chico create this stuff mostly just to share ideas and get atten-tion. Until recently, online fame and the potential of discovery seemed enough, and the commercialisation of so-called user-generated content (UGC) sites was not an issue - because the sites were startups and below the radar of big media organisa-tions. But that's all changing.

Sites such as YouTube are growing up. MySpace is now owned by News Corpora-tion. Trouble's Homegrown and MTV Flux have been created by publicly-listed, bot-tom-line-oriented media companies. They may be interested in nurturing new talent, but the MTVs of the world also want to profit from this new creative pool.

"YouTube and MySpace are all about community, and I don't believe that their initial plans were to commercially exploit uploaded material, but rather only to build busi-ness models based on ad revenues," says Alexander Ross, a partner at Wiggin LLP, a media and technology law firm. "Contrast that with an MTV and some others, who appear to be approaching the model more from a broadcaster's perspective."

Literally citation from "The Guardian: Whose content is it anyway?" (2006)

Problems

Most exciting narratives (with regard to digital creativity) tell rather about digital immigrants than about digital natives...

Solutions

Structure

  • Introduction (Narrative)

Description of the Shift from content consumption to content creation


  • What is user generated content?

Definitions, Characteristics, separations, forms of UCC/examples, shades of creativity incl. copy right, Jatalla


  • Reasons/Drivers for the phenomenon of digital creativity

Technological Drivers

Social Drivers

Economic Drivers

Legal/Institutional Drivers


  • The business with digital creativity

The case of YouTube, Grouper, etc.


  • Future

Prognosis for future relevance/importance of digital creativity, future scenarios Impacts on education, social life, business architectures Opportunities and Threats (transition to III.B. Digital Piracy)

Relevant Research

Primary Sources

UCC Report

Yochai Benkler: The Wealth of Networks

Wikipedia

The Guardian

Study finds Podcast use rising but small

Communication Tools and Teens, p. 14 ff.

Pew Internet Project, Generations Memo (US) (2005)

technolocigal and social context, p. 9 ff.

Emerging trends among primary school children's use of the internet (UK) (2004) [Chat&IM, P2P]

Content Creation Report (2004)

The Guardian (2006): Whose content is it anyway? [question of ownership, who gets the money?]

Pew Report: Teens and Technology (2005)[How teens use IM, personal expression, et seq.]

2007 Digital Future Report: Data on broadband at home, the wireless Internet, on-line media, user-generated content and, social networking (2006)


Secondary Sources

Deutschsprachige Wikipedia - 500'000 Artikel überschritten

Interview with T. Berners-Lee: Online life will produce more creative children (2006)

Various articles about cyber psychology, incl. topics about friend networking sites (NL)

Siliconvalley.com: Police track reckless driver on youtube (police pursuit in cyberspace, fine of $1'300)

The Register: Second life equal with first life (2006)

NZZ: Die Festplatte ist überall voll, das Internet als omnipräsenter Speicher für persönliche Daten (2006), Datenschutz, Software für UCC, etc.