Digital Opportunities: Difference between revisions

From Youth and Media
Jump to navigation Jump to search
No edit summary
 
(29 intermediate revisions by 6 users not shown)
Line 1: Line 1:
===Democracy & On-line Politicking===
[[Portal:Digital Opportunities]]


===Social Networking===
= Civic Engagement =


===Learning & Literacy===
To what extent have political issues and movements been shifted online, and how are they organized on the Internet?
====Digital Learning====
====Incorporating the Digital in Formal Education====


===Digital Access===
== Online Politicking ==  
see


===Creativity & Production===
Over the past several years, the number of people seeking information about politics via the Internet has gone up significantly.  Almost all politicians now accept donations via their websites, which have become increasingly central and vital to politicians' public images, in a similar way to how MySpace artist profiles have become the official fan websites of many bands.  Politicians provide crucial information about their platforms
see [http://www.digitalnative.org/Digital_Creativity '''Digital Creativity''']
and updates for their campaigns online, which is widely accessible by many. Especially for the 2008 presidential elections, candidates are developing Web 2.0 websites with highly interactive features and allow individuals to interact with others as well as the campaign. 


===Identity Affirmation===
== Activism ==
see [http://www.digitalnative.org/Digital_Identity '''Digital Identity''']


==Relevant Research and Articles==
= Digital Society =  


'''Democracy & On-line Politicking'''
What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?
 
== Identity ==
 
see also: [[Digital Identity]]
 
== Social Networking ==
 
== Entrepreneurship ==
 
Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents.  People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities. 
 
= Digital Education =
 
(see [[Digital Education]])
 
= Creativity & Productivity =
 
(see [[Digital Creativity]])
 
Some examples of the professional and economic opportunities Digital Natives' creations can be:
 
[http://www.youtube.com/watch?v=0BYnPpwd3fQ&v3 My First Time]is a promotion conceived and produced by two Digital Natives for GoLoco, a rideshare service that operates as a Facebook application.
 
= Relevant Research and Articles =
 
== Online Politicking ==


[http://www.pewinternet.org/pdfs/PIP_Politics_2006.pdf Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007]
[http://www.pewinternet.org/pdfs/PIP_Politics_2006.pdf Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007]


[http://www.mercurynews.com/mld/mercurynews/news/politics/16483504.htm Study Illustrates Power of the Internet in Political Campaigns, San Jose Mercury News, 2007]
[http://www.bivingsreport.com/2006/the-internets-role-in-political-campaigns/ Study Illustrates Role of the Internet in Political Campaigns, The Bivings Group, 2007]


[http://thelede.blogs.nytimes.com/2007/01/18/inch-by-inch-taking-democracy-online/ Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007]
[http://thelede.blogs.nytimes.com/2007/01/18/inch-by-inch-taking-democracy-online/ Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007]


[http://citizencalling.com/ Citizen Calling - an experiment to see whether mobile phones are a good way for people and Parliament to interact]


'''Entrepreneurship'''
[http://www.hnet.uci.edu/mposter/writings/democ.html CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995]
 
== Entrepreneurship ==


[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]
[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]


== Social Networking ==


'''Social Networking'''
[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)]


[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library (2006)]
[http://www.wired.com/culture/education/news/2007/04/myspaceforschool Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)]


 
== Creativity & Production ==
'''Creativity & Production''' 


[http://www.pewinternet.org/PPF/r/166/report_display.asp Pew Internet: Teen Content Creators and Consumers (2005)]
[http://www.pewinternet.org/PPF/r/166/report_display.asp Pew Internet: Teen Content Creators and Consumers (2005)]
Line 43: Line 68:
[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]
[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]


 
== Digital Education ==
'''Engaging the Digital in Formal Education'''


[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]
[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]


 
== Digital Literacy ==
'''Digital Learning & Literacy'''


[http://www.ischool.berkeley.edu/~dperkel/media/dperkel_literacymyspace.pdf Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)]
[http://www.ischool.berkeley.edu/~dperkel/media/dperkel_literacymyspace.pdf Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)]
Line 56: Line 79:


[http://www.technologyreview.com/Biztech/13473/page1/ Why Heather Can Write (Technology Review, 2004)]
[http://www.technologyreview.com/Biztech/13473/page1/ Why Heather Can Write (Technology Review, 2004)]
[http://plcmclearning.blogspot.com/ Learning 2.0 - "an online self-discovery program that encourages the exploration of web 2.0 tools and new technologies"]
[[Category:Core Articles]]

Latest revision as of 16:58, 27 November 2007

Portal:Digital Opportunities

Civic Engagement

To what extent have political issues and movements been shifted online, and how are they organized on the Internet?

Online Politicking

Over the past several years, the number of people seeking information about politics via the Internet has gone up significantly. Almost all politicians now accept donations via their websites, which have become increasingly central and vital to politicians' public images, in a similar way to how MySpace artist profiles have become the official fan websites of many bands. Politicians provide crucial information about their platforms and updates for their campaigns online, which is widely accessible by many. Especially for the 2008 presidential elections, candidates are developing Web 2.0 websites with highly interactive features and allow individuals to interact with others as well as the campaign.

Activism

Digital Society

What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?

Identity

see also: Digital Identity

Social Networking

Entrepreneurship

Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents. People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities.

Digital Education

(see Digital Education)

Creativity & Productivity

(see Digital Creativity)

Some examples of the professional and economic opportunities Digital Natives' creations can be:

My First Timeis a promotion conceived and produced by two Digital Natives for GoLoco, a rideshare service that operates as a Facebook application.

Relevant Research and Articles

Online Politicking

Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007

Study Illustrates Role of the Internet in Political Campaigns, The Bivings Group, 2007

Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007

Citizen Calling - an experiment to see whether mobile phones are a good way for people and Parliament to interact

CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995

Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Creativity & Production

Pew Internet: Teen Content Creators and Consumers (2005)

The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)

Digital Education

Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)

Digital Literacy

Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)

The School of Second Life (Edutopia, 2006)

Why Heather Can Write (Technology Review, 2004)

Learning 2.0 - "an online self-discovery program that encourages the exploration of web 2.0 tools and new technologies"