Digital Piracy: Difference between revisions

From Youth and Media
Jump to navigation Jump to search
No edit summary
Line 28: Line 28:


= Piracy Among Digital Natives =
= Piracy Among Digital Natives =
== A Fixed Mindset ==
== Numbers Tell the Story ==
== Dangers of Piracy ==


= Solutions =
= Solutions =
== Educate the Young ==
* Getting the message across to the new generations of Digital Natives
It is human nature to want to fit in with the rest of the populace. For example, if the majority of Trevor’s peers does not condone or commit piracy, it is highly unlikely Trevor will spend Friday nights at home downloading the latest blockbuster for he will be at the movie theatre watching the film with his friends. Thus, it should be the media industries’ goal to embed piracy’s immoral ideologies as early as possible in the heads of rising Digital Natives.
Although the representatives of the entertainment industry are currently pushing massive anti-piracy educational campaigns onto the public sphere, their efforts are not enough. The facts about piracy need to be incorporated into public school curriculums across the country. High school government classes should stress the consequences of copyright infringement. Parents should take part in addressing the dangers of piracy before they teach their children how to use computers. With a solid piracy awareness educational program in place, the next generations of internet users will be ready to make rational decisions about electronic theft.
== Improve Business Strategies ==
* Adapting to the new digital environment
** Embrace the inevitable online music movement
** Develop better technologies to aid sales
* Providing legal, more attractive alternatives
** Reduce material costs of current physical albums
** Renew incentives to collect
== Adjust Policies & Coercion  ==
* Creating new policies that clarifies digital fair use
* Setting the examples (for the prosecution)
** Sue illiterate sympathizers and root release groups
** Be aware of social backlash
** Keep an open mind


= Relevant Research =
= Relevant Research =

Revision as of 14:32, 7 June 2007

Narratives

  • Trevor is doing a project for school. Since he is very adept at video mashups, he decides to use clips from different TV shows and movies to assist him with the project. After completing the masterpiece, Trevor is very excited about his work and he wants not only his class but also the whole world to see his creation. He decides to post the video onto YouTube with an obscure name to avoid detection and uploads it onto five other video sharing services DailyMotion, Revver, GoFish, MySpace Video, and Facebook Video to act as mirrors. He then embeds the clip onto his blog and uses IM, email, text messaging, and Twitter to spread the word about this update.

Involves the use of the following applications: Adobe Premiere, Audacity, Trillian, Thunderbird

And services: YouTube, Daily Motion, Revver, GoFish, MySpace, Facebook, Textem, and Twitter.

  • Trevor and friends are hanging out in his basement on a lazy Sunday afternoon. They just watched a trailer of an upcoming blockbuster film and the whole group is very excited -- they can’t wait to get in line to see the first midnight showing. Unfortunately, the film’s release date is one week away. With nothing else to do, Trevor proposes that he could obtain a copy of the film via a private torrent network whose administrator is a member of an infamous release group. A few of his friends brings up the concern about piracy, but since the group is at Trevor’s house nobody objects -- in fact, a few never realized this was possible, and the majority of the group wants Trevor to download the file and burn them a copy.

Involves the use of the following applications: Quicktime, uTorrent, PeerGuardian 2, DivX Player, XviD Video Codec, AC3 Audio Codec

And services: <Torrent Website>, <Release Group>

  • After seeing Trevor successfully obtain the movie, one of Trevor’s friends decide to get more movies from a P2P program he installed a while back. After firing the application up, his computer freezes. Not knowing what happened, Trevor’s friend does a simple force reboot and after the restart, everything seems fine. In the background processes, however, the P2P program automatically shared his whole media folder to the rest of the P2P community without telling the user.

Involves the use of the following applications: <P2P Application>

Introduction to Piracy

In the simplest terms, piracy is obtaining something without the proper rights of legal ownership. In a broader sense, piracy represents the whole range of theft. Like what the traditional usage of this term suggests, the actions committed by ruthless sea barbarians in the early 1700s are not so different from the methods Digital Natives use to wrongfully acquire or distribute copyrighted material online. Yes, the recent surge in piracy of Disney’s Pirates 3 movie is, least to say, ironic.

The main driving force behind the argument against piracy centers on the degree of copyright infringement. The creator of a new piece of work has exclusive rights or ownership over all personal products of labor. Exclusive rights include but are not limited to distribution, reproduction, perform and make derivatives of the original. Under United States and most foreign law, copyright infringement is the unauthorized use of any works or materials secured by copyright. Such actions usually impinge on the copyright owner’s exclusive rights, without a license to do so. Copyrights and the consequences of copyright infringement help protect intellectual property, protect ownership, and promote the society's technological progress.

Classifications of Piracy

General Methodologies

Piracy Among Digital Natives

A Fixed Mindset

Numbers Tell the Story

Dangers of Piracy

Solutions

Educate the Young

  • Getting the message across to the new generations of Digital Natives

It is human nature to want to fit in with the rest of the populace. For example, if the majority of Trevor’s peers does not condone or commit piracy, it is highly unlikely Trevor will spend Friday nights at home downloading the latest blockbuster for he will be at the movie theatre watching the film with his friends. Thus, it should be the media industries’ goal to embed piracy’s immoral ideologies as early as possible in the heads of rising Digital Natives.

Although the representatives of the entertainment industry are currently pushing massive anti-piracy educational campaigns onto the public sphere, their efforts are not enough. The facts about piracy need to be incorporated into public school curriculums across the country. High school government classes should stress the consequences of copyright infringement. Parents should take part in addressing the dangers of piracy before they teach their children how to use computers. With a solid piracy awareness educational program in place, the next generations of internet users will be ready to make rational decisions about electronic theft.

Improve Business Strategies

  • Adapting to the new digital environment
    • Embrace the inevitable online music movement
    • Develop better technologies to aid sales
  • Providing legal, more attractive alternatives
    • Reduce material costs of current physical albums
    • Renew incentives to collect

Adjust Policies & Coercion

  • Creating new policies that clarifies digital fair use
  • Setting the examples (for the prosecution)
    • Sue illiterate sympathizers and root release groups
    • Be aware of social backlash
    • Keep an open mind

Relevant Research

PiracyEdu Homepage

Viacom the Latest Company to Misunderstand the Internet, Jason Kolb, 2007

YouTube-Viacom Page on TopTenSources, Various Editors, 2007

Viacom Terrorizes YouTube, Cory Doctorow at Boing Boing, 2007

LA Times: Is Copying a Crime? Well…, 2006

Which Videos Are Protected? Lawmakers Get a Lesson, 2007

June 6, 2007

Majority of Youth Understand “Copyright,” But Many Continue To Download Illegally, 2004

Movie Swappers Put on Notice, 2004

Poughkeepsie Online: Music Swappers Sued, 2003

Suing Your Customers: A Winning Business Strategy?, 2003

In Court's View, MP3 Player is Just a 'Space Shifter', 1999

US youths use internet to create, 2005

PDF: Teen Content Creators and Consumers, 2005 [1]

Legal Notes

Cornell Law School Legal Information Institute - US Code: Title 17, Copyrights

Cornell Law School Legal Information Institute - Constitution: LII

NET: The No Electronic Theft Act

DMCA: The Digital Millennium Copyright Act

Raw Statistics

The data in the following sections are pulled directly from studies done by various sources concerning piracy and other matters. Data is grouped by source. The goal of this section is to provide at a glace concrete data.

Pew: Teen Content Creators and Consumers, 2005 [2]

  • More than half of online teens are Content Creators. Online teens enjoy new opportunities to create, remix, and share digital content.
    • 19% of online teens keep a blog and 38% read them.
    • Older girls lead the blogging activity among teens.
    • Teens surpass adults in blog keeping and reading.
    • Blog readers are more prevalent in highly wired and high-income homes.
    • More than half of teen bloggers update once a week or more.
    • Blog reading usually stays within a teen’s personal network.
    • Bloggers manipulate content by sharing and remixing.
    • Teens also create and maintain websites for others.
    • Teen bloggers are tech-savvy and heavy internet users.
    • Bloggers care more about copyright than non-bloggers do.
    • Urban, highly wired teens are more likely to share original artistic content.
    • When it comes to sharing self-authored creative content, older girls stand out.
    • Like adults, some teens use content they find online as a palette for personal expression.
  • Most teen downloaders think that getting free music is easy and it’s unrealistic to expect people not to do it.
    • 51% online teens say they currently download music files and close to one-third say they download video.
    • Just 18% of online adults who were surveyed at the end of 2004 reported music downloading.
    • Older teen boys with broadband are the most likely to say they get music online.
    • Like adults, teen downloaders get their music from multiple sources
    • Teens are as likely now to have paid for music online as they are to have tried peer-to-peer services.
    • Teens are twice as likely as adults to report video downloading