Digital Opportunities: Difference between revisions

From Youth and Media
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
===Democracy & On-line Politicking===
===Social Networking===
===Learning & Literacy===
====Digital Learning====
====Incorporating the Digital in Formal Education====
===Digital Access===
see
===Creativity & Production===
see [http://www.digitalnative.org/Digital_Creativity '''Digital Creativity''']
===Identity Affirmation===
see [http://www.digitalnative.org/Digital_Identity '''Digital Identity''']
==Relevant Research and Articles==
'''Democracy & On-line Politicking'''
[http://www.pewinternet.org/pdfs/PIP_Politics_2006.pdf Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007]
[http://www.pewinternet.org/pdfs/PIP_Politics_2006.pdf Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007]


Line 4: Line 25:


[http://thelede.blogs.nytimes.com/2007/01/18/inch-by-inch-taking-democracy-online/ Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007]
[http://thelede.blogs.nytimes.com/2007/01/18/inch-by-inch-taking-democracy-online/ Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007]
'''Entrepreneurship'''


[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]
[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]
'''Social Networking'''


[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library (2006)]
[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library (2006)]
'''Creativity & Production''' 


[http://www.pewinternet.org/PPF/r/166/report_display.asp Pew Internet: Teen Content Creators and Consumers (2005)]
[http://www.pewinternet.org/PPF/r/166/report_display.asp Pew Internet: Teen Content Creators and Consumers (2005)]
[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]
'''Engaging the Digital in Formal Education'''


[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]
[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]
'''Digital Learning & Literacy'''


[http://www.ischool.berkeley.edu/~dperkel/media/dperkel_literacymyspace.pdf Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)]
[http://www.ischool.berkeley.edu/~dperkel/media/dperkel_literacymyspace.pdf Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)]
[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]


[http://www.edutopia.org/1709 The School of Second Life (Edutopia, 2006)]
[http://www.edutopia.org/1709 The School of Second Life (Edutopia, 2006)]


[http://www.technologyreview.com/Biztech/13473/page1/ Why Heather Can Write (Technology Review, 2004)]
[http://www.technologyreview.com/Biztech/13473/page1/ Why Heather Can Write (Technology Review, 2004)]

Revision as of 16:57, 6 March 2007

Democracy & On-line Politicking

Social Networking

Learning & Literacy

Digital Learning

Incorporating the Digital in Formal Education

Digital Access

see

Creativity & Production

see Digital Creativity

Identity Affirmation

see Digital Identity

Relevant Research and Articles

Democracy & On-line Politicking

Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007

Study Illustrates Power of the Internet in Political Campaigns, San Jose Mercury News, 2007

Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007


Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007


Social Networking

YALSA Teens and Social Networking in the School and Public Library (2006)


Creativity & Production

Pew Internet: Teen Content Creators and Consumers (2005)

The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)


Engaging the Digital in Formal Education

Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)


Digital Learning & Literacy

Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)

The School of Second Life (Edutopia, 2006)

Why Heather Can Write (Technology Review, 2004)