Digital Opportunities: Difference between revisions

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see [http://www.digitalnative.org/Digital_Identity '''Digital Identity''']
see [http://www.digitalnative.org/Digital_Identity '''Digital Identity''']


==Relevant Research and Articles==
= Relevant Research and Articles =


'''Democracy & On-line Politicking'''
== Democracy & On-line Politicking ==


[http://www.pewinternet.org/pdfs/PIP_Politics_2006.pdf Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007]
[http://www.pewinternet.org/pdfs/PIP_Politics_2006.pdf Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007]
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[http://www.hnet.uci.edu/mposter/writings/democ.html CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995]
[http://www.hnet.uci.edu/mposter/writings/democ.html CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995]


 
== Entrepreneurship ==
'''Entrepreneurship'''


[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]
[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]


 
== Social Networking ==
'''Social Networking'''


[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)]
[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)]
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[http://www.wired.com/culture/education/news/2007/04/myspaceforschool Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)]
[http://www.wired.com/culture/education/news/2007/04/myspaceforschool Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)]


 
== Creativity & Production ==
'''Creativity & Production''' 


[http://www.pewinternet.org/PPF/r/166/report_display.asp Pew Internet: Teen Content Creators and Consumers (2005)]
[http://www.pewinternet.org/PPF/r/166/report_display.asp Pew Internet: Teen Content Creators and Consumers (2005)]
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[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]
[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]


 
== Engaging the Digital in Formal Education ==
'''Engaging the Digital in Formal Education'''


[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]
[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]


 
== Digital Learning & Literacy ==
'''Digital Learning & Literacy'''


[http://www.ischool.berkeley.edu/~dperkel/media/dperkel_literacymyspace.pdf Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)]
[http://www.ischool.berkeley.edu/~dperkel/media/dperkel_literacymyspace.pdf Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)]

Revision as of 14:44, 11 June 2007

Democracy & On-line Politicking

Social Networking

Learning & Literacy

Digital Learning

Incorporating the Digital in Formal Education

Digital Access

see

Creativity & Production

see Digital Creativity

Identity Affirmation

see Digital Identity

Relevant Research and Articles

Democracy & On-line Politicking

Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007

Study Illustrates Power of the Internet in Political Campaigns, San Jose Mercury News, 2007

Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007

Citizen Calling - an experiment to see whether mobile phones are a good way for people and Parliament to interact

CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995

Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Creativity & Production

Pew Internet: Teen Content Creators and Consumers (2005)

The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)

Engaging the Digital in Formal Education

Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)

Digital Learning & Literacy

Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)

The School of Second Life (Edutopia, 2006)

Why Heather Can Write (Technology Review, 2004)

Learning 2.0 - "an online self-discovery program that encourages the exploration of web 2.0 tools and new technologies"