Digital Opportunities: Difference between revisions

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===Democracy & On-line Politicking===
= Democracy & On-line Politicking =


===Social Networking===
= Social Networking =


===Learning & Literacy===
= Learning & Literacy =
====Digital Learning====
 
====Incorporating the Digital in Formal Education====
== Digital Learning ==
 
== Incorporating the Digital in Formal Education ==
 
= Digital Access =


===Digital Access===
see
see


===Creativity & Production===
= Creativity & Production =  
see [http://www.digitalnative.org/Digital_Creativity '''Digital Creativity''']
 
see [Digital Creativity]
 
= Identity Affirmation =


===Identity Affirmation===
see [Digital Identity]
see [http://www.digitalnative.org/Digital_Identity '''Digital Identity''']


= Relevant Research and Articles =
= Relevant Research and Articles =

Revision as of 14:46, 11 June 2007

Democracy & On-line Politicking

Social Networking

Learning & Literacy

Digital Learning

Incorporating the Digital in Formal Education

Digital Access

see

Creativity & Production

see [Digital Creativity]

Identity Affirmation

see [Digital Identity]

Relevant Research and Articles

Democracy & On-line Politicking

Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007

Study Illustrates Power of the Internet in Political Campaigns, San Jose Mercury News, 2007

Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007

Citizen Calling - an experiment to see whether mobile phones are a good way for people and Parliament to interact

CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995

Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Creativity & Production

Pew Internet: Teen Content Creators and Consumers (2005)

The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)

Engaging the Digital in Formal Education

Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)

Digital Learning & Literacy

Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)

The School of Second Life (Edutopia, 2006)

Why Heather Can Write (Technology Review, 2004)

Learning 2.0 - "an online self-discovery program that encourages the exploration of web 2.0 tools and new technologies"