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What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?
What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?


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Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents.  People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities.
Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents.  People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities.
==Sources==
''Social Networking''
[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)]
[http://www.wired.com/culture/education/news/2007/04/myspaceforschool Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)]
''Entrepreneurship''
[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]

Revision as of 16:11, 27 November 2007

What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?

Identity

see also: Digital Identity

Social Networking

Entrepreneurship

Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents. People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities.

Sources

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Entrepreneurship Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007