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What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?
<onlyinclude>What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?</onlyinclude>


== Identity ==  
== Identity ==  


see also: [[Portal:Digital Identity| Digital Identity]]
''See also [[Portal:Digital Identity| Digital Identity]]''
 
Amidst a digital landscape that offers up a constant explosion of information – and influence - natives assert their personal thoughts and experiences, as well as their own political beliefs. digital natives carry this theme of personalization into their wider lives – by creating and ‘showing their own’ in order to – among many other reasons – assert themselves amongst a sea of information and influence.


== Social Networking ==
== Social Networking ==
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==Sources==
==Sources==
''Social Networking''
'''Social Networking'''


[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)]
[http://www.leonline.com/yalsa/dopa_teens_social_networking.pdf YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)]
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[http://www.wired.com/culture/education/news/2007/04/myspaceforschool Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)]
[http://www.wired.com/culture/education/news/2007/04/myspaceforschool Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)]


''Entrepreneurship''
'''Entrepreneurship'''
 
[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]
[http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?cnn=yes Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007]

Latest revision as of 16:18, 27 November 2007

What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?

Identity

See also Digital Identity

Amidst a digital landscape that offers up a constant explosion of information – and influence - natives assert their personal thoughts and experiences, as well as their own political beliefs. digital natives carry this theme of personalization into their wider lives – by creating and ‘showing their own’ in order to – among many other reasons – assert themselves amongst a sea of information and influence.

Social Networking

Entrepreneurship

Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents. People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities.

Sources

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007