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What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications? | <onlyinclude>What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?</onlyinclude> | ||
== Identity == | == Identity == | ||
''See also [[Portal:Digital Identity| Digital Identity]]'' | |||
Amidst a digital landscape that offers up a constant explosion of information â and influence - natives assert their personal thoughts and experiences, as well as their own political beliefs. digital natives carry this theme of personalization into their wider lives â by creating and âshowing their ownâ in order to â among many other reasons â assert themselves amongst a sea of information and influence. | |||
== Social Networking == | == Social Networking == |
Latest revision as of 16:18, 27 November 2007
What are the societal, social, and personal ramifications in a world of increasingly digital interactions and communications?
Identity
See also Digital Identity
Amidst a digital landscape that offers up a constant explosion of information â and influence - natives assert their personal thoughts and experiences, as well as their own political beliefs. digital natives carry this theme of personalization into their wider lives â by creating and âshowing their ownâ in order to â among many other reasons â assert themselves amongst a sea of information and influence.
Social Networking
Entrepreneurship
Mobile technology - particularly cell phones and other devices that offer Internet access on the go - is a "next big thing," in terms of the possibilities that Internet advancement presents. People, especially youth, are going about daily life with increasingly consistent and constant connections to digital communities.
Sources
Social Networking
YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)
Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)
Entrepreneurship
Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007