Digital Opportunities: Difference between revisions

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== Identity ==
== Identity ==


see [[Digital Identity]]
see also: [[Digital Identity]]


== Social Networking ==
== Social Networking ==

Revision as of 00:30, 13 August 2007

Civic Engagement

Online Politicking

Activism

Digital Society

Identity

see also: Digital Identity

Social Networking

Entrepreneurship

Digital Education

(see Digital Education)

Creativity & Productivity

(see Digital Creativity)

Relevant Research and Articles

Online Politicking

Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007

Study Illustrates Role of the Internet in Political Campaigns, The Bivings Group, 2007

Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007

Citizen Calling - an experiment to see whether mobile phones are a good way for people and Parliament to interact

CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995

Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Creativity & Production

Pew Internet: Teen Content Creators and Consumers (2005)

The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)

Digital Education

Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)

Digital Literacy

Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)

The School of Second Life (Edutopia, 2006)

Why Heather Can Write (Technology Review, 2004)

Learning 2.0 - "an online self-discovery program that encourages the exploration of web 2.0 tools and new technologies"