Main Page: Difference between revisions
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from consumers to creators | from consumers to creators | ||
=== Narratives === | === Narratives === | ||
Describtion of the shift from content consumption to content creation | Describtion of the shift from content consumption to content creation | ||
=== Problems === | === Problems === | ||
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'''Secondary Sources''' | '''Secondary Sources''' | ||
Wealth of Networks, Jatalla | Wealth of Networks, Jatalla | ||
==== Reasons/Drivers for the phenomenon of digital creativity ==== | |||
technological Drivers | |||
social Drivers | |||
Economic Drivers | |||
Legal/Institutional Drivers | |||
'''Primary Sources''' | |||
'''Secondary Sources''' UCC Report | |||
==== The business with digital creativity ==== | |||
The case of YouTube, Grouper, etc. | |||
'''Primary Sources''' | |||
'''Secondary Sources''' | |||
==== Future ==== | |||
Prognosis for future relevance/importance of digital creativity, future scenarios | |||
Impacts on education, social life, business architectures | |||
Opportunities and Threats (transition to III.B. Digital Piracy) | |||
'''Primary Sources''' | |||
'''Secondary Sources''' Interview Berners-Lee | |||
== Digital Piracy == | == Digital Piracy == |
Revision as of 03:14, 29 November 2006
Digital Native
Introduction to the Life of Digital Natives
Describing many of the key attributes, teeing up to the three main problem areas
Narratives
Problems
Solutions
Relevant Research
Digital Identity
from the sonogram through intentional/unintentional contributions
Narratives
Problems
Solutions
Relevant Research
Digital Privacy/Safety
Narratives
Problems
Solutions
Relevant Research
Digital Creativity
from consumers to creators
Narratives
Describtion of the shift from content consumption to content creation
Problems
Solutions
Relevant Research
What is User Created Content?
Definitions, Separations, forms of UCC/examples, shades of creativity incl. copy right, Jatalla
Primary Sources UCC Report Wikipedia The Guardian
Secondary Sources
Wealth of Networks, Jatalla
Reasons/Drivers for the phenomenon of digital creativity
technological Drivers social Drivers Economic Drivers Legal/Institutional Drivers
Primary Sources Secondary Sources UCC Report
The business with digital creativity
The case of YouTube, Grouper, etc.
Primary Sources Secondary Sources
Future
Prognosis for future relevance/importance of digital creativity, future scenarios Impacts on education, social life, business architectures Opportunities and Threats (transition to III.B. Digital Piracy)
Primary Sources Secondary Sources Interview Berners-Lee
Digital Piracy
Problems of IT/Solutions
Narratives
Problems
Solutions
Relevant Research
Digital Information Explosion
far more information online, wikipedia, search, etc.
Narratives
Problems
Solutions
Relevant Research
Digital Information Overload
Narratives
Problems
Solutions
Relevant Research
Digital Preservation
What we want to be sure to preserve and encourage