Digital Creativity: Difference between revisions
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== The business with digital creativity == | == The business with digital creativity == |
Revision as of 09:56, 29 November 2006
Narratives
Describtion of the shift from content consumption to content creation
Problems
Solutions
Structure
- Introduction (Narrative)
Description of the Shift from content consumption to content creation
Sources: Premium: NZZ, Wikipedia, the guardian Secondary:
- What is user generated content?
Definitions, Characteristics, separations, forms of UCC/examples, shades of creativity incl. copy right, Jatalla
Sources: Premium: UCC Report, Wikipedia, the guardian Secondary: Wealth of Networks, Jatalla
- Reasons/Drivers for the phenomenon of digital creativity
technological Drivers social Drivers Economic Drivers Legal/Institutional Drivers
Sources: Premium: UCC Report
- The business with digital creativity
The case of YouTube, Grouper, etc.
- Future
Prognosis for future relevance/importance of digital creativity, future scenarios Impacts on education, social life, business architectures Opportunities and Threats (transition to III.B. Digital Piracy)
Sources: Primary: Secondary: Interview Berners-Lee
Relevant Research
Primary Sources
UCC Report
Study finds Podcast use rising but small
Communication Tools and Teens, p. 14 ff.
Pew Internet Project, Generations Memo (US) (2005)
Secondary Sources
Wealth of Networks
Jatalla
Deutschsprachige Wikipedia - 500'000 Artikel überschritten
The business with digital creativity
The case of YouTube, Grouper, etc.
Primary Sources
Secondary Sources
Future
Prognosis for future relevance/importance of digital creativity, future scenarios Impacts on education, social life, business architectures Opportunities and Threats (transition to III.B. Digital Piracy)
Primary Sources
Secondary Sources
Interview Berners-Lee