Digital Opportunities: Difference between revisions

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[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]
[http://eprints.qut.edu.au/archive/00000199/01/Hartley_youth.pdf The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)]


== Engaging the Digital in Formal Education ==
== Digital Education ==


[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]
[http://www.educause.edu/ir/library/pdf/erm0553.pdf Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)]

Revision as of 23:48, 12 August 2007

Civic Engagement

Online Politicking

Activism

Education

Literacy

Social Networking

Digital Education: Access & Discourse

Digital Ethnography Research Group - With Focus on Digital Video, -including this clever YouTube video response about Web 2.0

Creativity & Production

Entrepreneurship

see Digital Creativity

Identity Affirmation

see Digital Identity

Relevant Research and Articles

Oline Politicking

Election 2006 Online, Lee Rainie and John Horrigan, Pew, 2007

Study Illustrates Role of the Internet in Political Campaigns, The Bivings Group, 2007

Inch by Inch Taking Democracy Online, Tom Zeller, New York Times, 2007

Citizen Calling - an experiment to see whether mobile phones are a good way for people and Parliament to interact

CyberDemocracy: Internet and the Public Sphere, Mark Poster, UC Irvine, 1995

Entrepreneurship

Second Life: It's Not a Game, David Kirkpatrick, FORTUNE, January 22, 2007

Social Networking

YALSA Teens and Social Networking in the School and Public Library - 30 Positive Uses (2006)

Don't Tell Your Parents: Schools Embrace MySpace (Wired, 2007)

Creativity & Production

Pew Internet: Teen Content Creators and Consumers (2005)

The Youth Internet Radio Network: A Research Project to Connect Youth Across Queensland Through Music, Creativity and ICT (2003)

Digital Education

Engage Me or Enrage Me - What Today's Learners Demand, Prensky (2005)

Digital Learning & Literacy

Copy and Paste Literacy: Literacy practices in the production of a MySpace profile (Perkel, 2006)

The School of Second Life (Edutopia, 2006)

Why Heather Can Write (Technology Review, 2004)

Learning 2.0 - "an online self-discovery program that encourages the exploration of web 2.0 tools and new technologies"