What is Digital Piracy?

From Youth and Media
Revision as of 15:37, 24 November 2007 by Jinxyte (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

In the simplest terms, piracy is obtaining materials without the proper rights of legal ownership. In a broader sense, piracy can represent a whole range of intellectual and physical robbery. Like what the traditional usage of this term suggests, the theft committed by ruthless sea barbarians in the early 1700s is analogous to the present day methods to wrongfully acquire or distribute copyrighted material. Yes, the recent surge in pirated Pirates of the Caribbean films is, least to say, ironic.

The main driving force behind the argument against piracy centers on the degree of copyright infringement. The creator of a new piece of work has exclusive rights or ownership over all individual products of labor. Exclusive rights include, but are not limited to, distribution, reproduction, the ability to perform and make derivatives of the original. Under United States and most foreign law, copyright infringement is the unauthorized use of any works or materials secured by copyright. Piracy impinges on the copyright owner’s exclusive rights without a license to do so and thus is considered a form of copyright infringement.

Pirate Dog

Why are copyrights necessary? Copyrights and the consequences of copyright infringement not only help protect intellectual property and ownership but also benefit society as a whole. By prohibiting duplication of new products and ideas for a designated period of time after creation, these laws prevent third party profiteers from stealing intellectual property and making a living from the hard work of others. Copyrights provide sufficient incentives for individuals to embark on revolutionary research, make their discoveries, and present their own creations without having to worry about ownership issues. These laws promote society's scientific and intellectual progress while piracy works as the counterforce.

Currently, the piracy problem spans many corporate sectors. The MPAA, RIAA, ESA, and SIAA, representing the movie, music, gaming, and software industries respectively, have all taken drastic measures to cope with the repercussions from illegal sharing of their clients’ copyrighted works. Besides publishing annual damage reports that rave about the millions upon billions of lost profit and issuing pre-litigation notices to known violators, industries have begun collaborating with educational companies to bring piracy awareness into schools.

Although some critics of these so-called “profit seeking” businesses frown upon the use of educational programs designed by paid business partners, the piracy-ridden industries are targeting the right demographics. [1] [2] As studies conducted by third party researchers show, up and coming generations of digital natives are more prone than any other age group to experiment with and actually commit piracy. In a 2006 study, L.E.K. consulting group found the typical internet pirate is a male between the ages of 16 and 24. They reported, “44 percent of MPA company losses in the U.S. are attributable to college students.” [3] Growing up in an environment immersed with different technological facets, digital natives confront the copyright issue much earlier in childhood. More and more of our youth are desensitized about piracy and intellectual property rights at younger ages. In a recent PEW study, researchers found that around half of the young students interviewed were not concerned with downloading and sharing of copyrighted content for gratis. Teens who download music online agree, “it’s unrealistic to expect people to self-regulate and avoid free downloading and file-sharing altogether.” [4]