Portal:Digital Creativity: Difference between revisions

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==Inspiring Narratives From a Culture of Participation==
==Motivation: Why Digital Creativity?==
*[[Chico Bongalar]]
For the "true" Digital Native, information has become entirely malleable.  For Generation X, the Baby Boomers, and the countless other generations that preceded this era of unprecedented connectivity, facts were simply facts.  Albums were albums.  Advertisements were advertisements.  Art was art.  Long before Wikipedia, encyclopedias were concrete, unchanging entities.  Thanks to social software and a breakdown of traditional cyber barriers, user-generated content has become the norm for much of cyberspace.  Where once information was stuck and unchanging, the new Internet and the Web2.0 evolution have provided an infrastructure for end-users to tag, add, edit, share, blog, create, and mash.  According to a study by Pew Internet, more than half of all teens have created content on the Internet (not to mention one-third of adult Internet users as well). [http://www.pewinternet.org/pdfs/PIP_Teens_Content_Creation.pdf]
*[[The Phenomenon of YouTube]]
<p align="right">[[Motivation: Why Digital Creativity? | '''Read More...''']]</p>
*[[Police Track Reckless Driver on YouTube]]
*[[Stevie Ryan]]
*[[OK Go Band]]
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==Inspiring Narratives From a Culture of Participation==
==Motivation: Why Digital Creativity?==
*[[Chico Bongalar]]
For the "true" Digital Native, information has become entirely malleable.  For Generation X, the Baby Boomers, and the countless other generations that preceded this era of unprecedented connectivity, facts were simply facts.  Albums were albums.  Advertisements were advertisements.  Art was art.  Long before Wikipedia, encyclopedias were concrete, unchanging entities.  Thanks to social software and a breakdown of traditional cyber barriers, user-generated content has become the norm for much of cyberspace.  Where once information was stuck and unchanging, the new Internet and the Web2.0 evolution have provided an infrastructure for end-users to tag, add, edit, share, blog, create, and mash.  According to a study by Pew Internet, more than half of all teens have created content on the Internet (not to mention one-third of adult Internet users as well). [http://www.pewinternet.org/pdfs/PIP_Teens_Content_Creation.pdf]
*[[The Phenomenon of YouTube]]
<p align="right">[[Motivation: Why Digital Creativity? | '''Read More...''']]</p>
*[[Police Track Reckless Driver on YouTube]]
*[[Stevie Ryan]]
*[[OK Go Band]]
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<div style="background-color:#FFFFCC;border:solid 1px black;padding:8px 8px;margin-bottom: 20px">
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Revision as of 22:23, 29 October 2007

Video of the Month

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Narrative: Creativity and the Digital Native

Trevor looks like an average guy in his late teens. But recently he’s found, as he’s becoming famous, that he gets a lot more attention from girls at his high school. Turns out, he’s one of hottest hands on Revver, a new online video-sharing service. And he’s even making a little bit of money for his troubles, which further enhances his sense of well-being.

Trev specializes in mash-ups. He started by digitizing parts of his favorite TV shows and posting them to YouTube, but he found that they kept getting taken down and he’d have to create new user accounts to keep uploading files. Plus, other people were posting regular TV all over the web, and he didn’t see the point after a while. Then he got a Mac for his birthday. It had the coolest suite of editing software. He started to shoot a bit of digital video, but mostly he would find clips other people made online. He’d stitch them together on his Mac, overlay a music track he liked, and post them online. He called himself the MashUpKing.

Read More...

Motivation: Why Digital Creativity?

For the "true" Digital Native, information has become entirely malleable. For Generation X, the Baby Boomers, and the countless other generations that preceded this era of unprecedented connectivity, facts were simply facts. Albums were albums. Advertisements were advertisements. Art was art. Long before Wikipedia, encyclopedias were concrete, unchanging entities. Thanks to social software and a breakdown of traditional cyber barriers, user-generated content has become the norm for much of cyberspace. Where once information was stuck and unchanging, the new Internet and the Web2.0 evolution have provided an infrastructure for end-users to tag, add, edit, share, blog, create, and mash. According to a study by Pew Internet, more than half of all teens have created content on the Internet (not to mention one-third of adult Internet users as well). [1]

Read More...